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UE4 Experience

Over the years I've had the opportunity to work alongside very talented people on various UE4 VR projects in different capacities.

VR & Technical Art

I have worked in the capacity of creating technical art as well as being a consultant on VR games to help fine tune the application in order to hit the required performance goals. Including modifying the engine itself.

One of my proudest technical art accomplishments was creating a realistic water shader and caustics that could run at 90 fps alongside complex geometry in VR on a GTX 980 TI.

Gameplay & Tools

I've developed and debugged gameplay for numerous games, installations and training simulations. I've also created tools to assist in the development of games and simulations.

Plugins & Integrations

On numerous occasions I have developed plugins for UE4 that allow it to integrate with different hardware and software technologies, including Google Cardboard, AIVA's automated assessment software as well as Glassbox's world renowned Dragonfly virtual camera.

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UE4 Projects and Clients

ARES

ARES

Vision Impairment Experience

Vision Impairment Experience

Virtual Dementia Experience

Virtual Dementia Experience

Earthlight: NBL

Earthlight: NBL

Soyuz

Soyuz

Earthlight: Demo

Earthlight: Demo

Google Cardboard for Unreal

Google Cardboard for Unreal

Genesis

Genesis

Earthlight: Spacewalk

Earthlight: Spacewalk

Virtual Autism Experience

Virtual Autism Experience

Frigate Sim

Frigate Sim

DragonFly

DragonFly

TRAPPIST-1

TRAPPIST-1
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